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GC Sounddesign – Music & Soundeffects

Music and soundeffects give games, movies or audiobooks the
intense atmosphere and can define completely different moods
and expression of a scene.
It can make us smile, cry or feel scary ... and therefore is at least
as important for a good project as the graphical material.

I made this knowledge my philosophy and aspire to let every
single note express the wanted feeling of your project.

After playing my first instrument with 8 years and founding my
first bands, I composed for the first game "Gainforce" at the age
of 16, on the good old Amiga computer.
After several years of commercials, studio and on stage music,
I decided 2007 to go back to the roots ... to the games branch ...

Soundeffects, music tracks, trailer scoring, voice recordings –
I offer the complete audio spectrum for your project. Flexibility,
ambition and reliability are the most important principles of my
work ... of course Gema-free

No matter what size and budget, talk to me and we will work it out!

Sven Gerlach

Featured Tracks

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Supported Games

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inter alia:
Grotesque (SilentDreams)
Mount & Blade Warband:
Napoleonic Wars
(Flying Squirrel)
Splatter (Dreamworlds)
Galaxy Fighter (z-software)
rFactor
Battle Knights (Gameforge)
Bridge! (ToxSickLabs)
Call of Death (Crew51)
Cube Combat (Black Coal)
High on Racing (SilentFuture)
Paper Racer (Black Coal)
Rush on Rome (z-software)
FruityLogic (SilentFuture)
...